About
A little more about my professional background.
Who I am
I’m Aude, and I’m a Senior 3D Animator. I come from Lyon, France, and I’ve been fascinated by visual effects since I was a teenager, which is what led me to study 3D graphics. After earning my Bachelor’s degree in Computer Graphics and 3D Animation at Bellecour Écoles d’Art in 2009, I had the opportunity to start my career at the Ubisoft Annecy studio.
After that incredible first experience in video games, I discovered advertising, motion capture, short and feature films, and VFX. I naturally specialised in motion editing, the craft of refining animation that comes out of motion capture. For fifteen years I’ve brought my expertise and technique to studios, to deliver animation quality as close as possible to the captured performance.
What I do
Over the course of my career I’ve developed skills beyond 3D animation. Alongside motion editing in MotionBuilder or in proprietary software, team and project management have been part of my day-to-day, both at Ubisoft and as a freelancer. I like to think of myself as proactive, communicative and autonomous.
I keep learning along the way: a six month management training programme with Duo Performance, an acting workshop with a teacher from Gobelins, and more recently a workshop on composition and framing.
I’ve also pushed my professional English to a bilingual level, particularly since working at Wētā FX in New Zealand. And with assignments across very different fields, I’ve picked up a range of working methods and tools, which has made me quick to adapt.
Skills
- Character animation and motion editing in MotionBuilder
- Full mocap pipeline: shoot preparation and on set direction (staging, acting, some camera work), cleaning, retargeting, in-engine integration
- Keyframe animation: faces, creatures and props (objects, vehicles)
- Gameplay animation: locomotion and combat, in first and third person
- Open world life: NPC and civilian behaviour
- Team and project management
- Collaboration across studios and time zones
- Public speaking
Languages
French (native) · English (fluent)
Tools
Software
MotionBuilder · Maya · 3ds Max · Nuance (Wētā FX in-house) · Vicon · Premiere Pro · After Effects
Ubisoft in-house engines
Anvil · Disrupt · Snowdrop
Side project
- Building an animation tool for MotionBuilder in Python, with AI-assisted coding
Education & training
Composition and framing workshop
Ubisoft Annecy
Duo Performance
Ubisoft Annecy · Gobelins
Bachelor in Computer Graphics & 3D Animation
Bellecour École
Career
Unannounced project
Welcoming my second child
Unannounced project
Welcoming my first child
Freelance motion design
Internal promotional short film for Toyota
Motion capture for the film Cendrillon au Far West
3D animation internship
Bachelor in Computer Graphics & 3D Animation
Testimonials
“Aude is a talented 3D animator. She is able to bring anything to life. She has a very good sense of acting and at the same time she is very skilled on the technical side, across many areas. She is completely autonomous and involved. Once you have given her a task, you can be sure it will be finished on time.”
“Aude is impressive cause she's volunteer and interested in everything at work. She works well, and she's constantly progressing her skills in animation. She knows how to match with artistic direction and keeps her interesting personnal sensitivity in the motions she creates. It's a pleasure to work with this funny and nice collegue.”
“Despite of the challenges, Aude helped to supervise our animation team efficiently. Working under her direct supervision, I am greatful for her help and ability to guide a team in the right direction.”
“Aude understood our needs very well. Always available, our exchanges were quick and efficient. She often brought relevant remarks to the project, a real plus!”
A project, an opportunity, a question about the craft ? Write to me :)
Aude Glondu